It was an absolute pleasure working with Bluepoint on this as someone who is apart of the souls mod making community as an artist and a longtime fan of the game, having bought a PS3 just to play this years ago. Bluepoint did a really awesome job of bringing The Penetrator to life, the animations, sounds and effects are all incredible.
As the 3D artist, I had to execute the concept, doing the high poly, low poly and texturing, but also evolving the concept in build to work best in 3D as possible. Bluepoint were very cool to work with and were receptive to ideas I had. It was a fun project to sculpt to say the least!
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I also made the statues in the boss room among others in the game, those will be for another post!
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It's quite different to Fromsoft's original design visually, more ornate and baroque yet seemingly alien in ways, so I was apprehensive as to how people would react. With the really cool changes Bluepoint have made to the context of the fight and the implementation of the new Curse Weapon effect, I like to personally think of the 2009 design as "Light Penetrator" and this incarnation as "Cursed Penetrator".
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All images apart from the ingame shots are rendered from realtime using Marmoset Toolbag.
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I wanna give a special thanks to Elben Schafers of Bluepoint for being an awesome dude and to Bluepoint for letting me work on this!