Dane Brennand
Dane Brennand
Senior Concept/3D Artist ⚙️ Grinding Gear Games / Freelancer
Auckland, New Zealand

Summary

I'm Dane, a smalltown Aussie kid living in NZ. I've been doing game art for many years, mostly personal projects and game mods, started out on the Halo PC modding scene. I specialized in textures but overtime came to be a designer and 3D artist, now specializing in items and character work, mostly weapons and armours.

I'm kind of a jack of all trades in terms of technicals. I model, texture, animate, design, previously acionscript, html CSS, motion graphics, video, and I enjoy music making and production as an extra hobby.

My previous job of 10 years was as a graphic designer and 2D animator. I like to think all that kerning and negative space gauntlet has given me a good eye in designing stuff for games.

Now currently a 3D Artist at Grinding Gear Games working on Path of Exile. I take on the whole production pipeline for asset creation, design, high to low to ingame and all there is inbetween.

Skills

2D Animation3D Animation3D ModelingTexturingCharacter DesignWeapon Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Flash
Flash
Ableton Live
Ableton Live

Productions

    • Video Game
      Demon's Souls
    • Year
      2020
    • Role
      Freelance Concept/3D Artist
    • Company
      Bluepoint Games

Experience

  • Freelance Concept/3D Artist at Bluepoint Games
    Austin, Texas, United States of America
    October 2018 - June 2020

    Freelance 3D work for Demon's Souls in a varying range, Environment, character, items. Design, High poly, low poly, UV Mapping and texturing.

  • Concept/3D Artist at Grinding Gear Games
    Auckland
    November 2018 - Present

    I work on Path of Exile and it's sequel, I'm a specialist in weapon, item and armour design, handling concept, modelling, texturing, managing outsource.