This demon was made very quick, entirely in 2 days (to ingame), mesh is pretty fast and rough, but the nature of it being quite demented and chaotic with alot of emissive fire and tree/rock hybrid material meant I felt I could be a little less graceful with the topology for the sake of time, I also kind of wanted the asset to just feel chaotic and not super refined and clean, almost ugly and unaesthetic. I found it still deformed well enough and in textures held up so we went with it.